fix hangs while unbinding
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+2
-2
@@ -283,7 +283,6 @@ int deploy(int argc, char ** argv) {
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int gameId = getGameIdFromAppId(appid);
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const char * path = g_hash_table_lookup(gamePaths, &gameId);
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char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
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printf("%s\n", steamGameFolder);
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char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
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char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
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@@ -360,7 +359,8 @@ int unbind(int argc, char ** argv) {
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int gameId = getGameIdFromAppId(appid);
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const char * path = g_hash_table_lookup(gamePaths, &gameId);
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char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
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while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH));
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while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH) == 0);
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free(steamGameFolder);
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return EXIT_SUCCESS;
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