Files
Linux.js---javascript-OS/rootfs overrides/core/graphics.js
T
Marc 721c919c7b ChibraxOS 2
Changes:
- kernel 6.0.2
- Broken init scripts
- Switch to bun for better peroformance an easier ffi
- Removed grup
- Efi support without graphics (at least graphics werent tested)
- Suppression de toutes les dépendance non libc
- new splash
- broken audio
- typescript support
- ls rewritten to be more reliable
2022-10-22 13:47:33 +02:00

182 lines
4.9 KiB
JavaScript

//@ts-check
import * as fs from 'fs'
import * as jimp from 'jimp'
const screen = getScreenDimensions()
const buffer = Buffer.alloc(screen.width * screen.height * screen.byteDepth)
//TODO: implement automatic cache cleanup
/**
* @type {{ [key: string]: import('@jimp/core').Bitmap }}
*/
const imageCache = {}
function getScreenDimensions() {
const vsize = fs.readFileSync('/sys/class/graphics/fb0/virtual_size', { encoding: 'utf-8' }).split(',')
const byteDepth = parseInt(fs.readFileSync('/sys/class/graphics/fb0/bits_per_pixel').toString()) / 8
return {
width: parseInt(vsize[0]),
height: parseInt(vsize[1]),
byteDepth
}
}
/**
* @param { Buffer } data
*/
export function flip(data = buffer) {
try {
fs.writeFileSync('/dev/fb0', data, { encoding: 'binary' })
} catch(e) {
console.log("could not write to /dev/fb0")
console.log(e)
}
}
export function clear() {
buffer.fill(0)
}
/**
* @param {string} filepath
*/
export function removeFromCache(filepath) {
delete imageCache[filepath]
}
/**
* @param {string} filepath
* @returns { Promise<import('@jimp/core').Bitmap> } BGRA buffer
*/
export async function readImgFile(filepath) {
const img = await jimp.read(filepath)
const bitmap = img.bitmap
bitmap.data = rgbaTObgra(bitmap.data)
return bitmap
}
/**
* @param { number } x
* @param { number } y
* @param { import('@jimp/core').Bitmap | Pencil } bitmap
*/
export function drawBitmap(x, y, bitmap, handleTransparency = true) {
for(let dy = 0; dy < bitmap.height; dy++) {
let bitmapLineEnd = bitmap.width * screen.byteDepth * (dy + 1)
let bitmapLineStart = bitmap.width * screen.byteDepth * dy
let dx = x
const offscreenRight = dx + bitmap.width - screen.width
if(offscreenRight > 0) {
bitmapLineEnd -= offscreenRight*4
}
const offscreenLeft = -dx
if(offscreenLeft > 0) {
bitmapLineStart += offscreenLeft*4
dx = 0
}
const offscreenTop = -y
if(offscreenTop >= dy) {
dy = offscreenTop
continue
}
const offscreenBottom = bitmap.height + y - screen.height
if(offscreenBottom > 0 && bitmap.height - offscreenBottom <= dy) {
break
}
if(bitmapLineEnd < bitmapLineStart) {
continue
}
const line = bitmap.data.subarray(bitmapLineStart, bitmapLineEnd)
const bufferPlacement = dx * screen.byteDepth + screen.width * (dy + y) * screen.byteDepth
if(handleTransparency) {
const currentLine = buffer.subarray(bufferPlacement, bufferPlacement + line.length)
for(let i=0; i < line.length; i += 4) {
const transparency = line.readUInt8(i+3) / 255
if(transparency < 1) {
/** @type { Uint8Array } */
const newLine = new Uint8Array(3)
for(let j=0; j < 3; j++) {
newLine[j] = (currentLine.readUInt8(j+i)*1-transparency + line.readUInt8(j+i)*transparency)
}
line.set(newLine, i)
}
}
}
buffer.set(Array.from(line), bufferPlacement)
}
}
/**
* @param { number } x
* @param { number } y
* @param { string } filepath
* @description this function work fine but will use caching. to clear the cache you can use removeFromCache(filepath) or you can keep the cache on the
* client side and use readImgFile and drawBitmap methods instead
*/
export async function drawImgFile(x, y, filepath) {
//not caching would imply reading the image each time we want to write it to the screen even for small movement
let bitmap;
if(!imageCache[filepath]) {
bitmap = await readImgFile(filepath)
imageCache[filepath] = bitmap
} else {
bitmap = imageCache[filepath]
}
drawBitmap(x, y, bitmap)
}
/**
* @param { Buffer } buff
*/
function rgbaTObgra(buff) {
for(let i=0; i < buff.length; i += 4) {
const r = buff.readUInt8(i)
const b = buff.readUInt8(i+2)
buff.set([b], i)
buff.set([r], i+2)
}
return buff
}
/**
* @param { string } color
* @returns { number[] }
*/
export function parseHexColor(color) {
if(!color.startsWith('#') || color.length !== 7) {
throw new Error('invalid hex color code')
}
const r = parseInt(color.substring(1,2), 16)
const v = parseInt(color.substring(3,4), 16)
const b = parseInt(color.substring(5,6), 16)
return [b, v, r, 0]
}
/**
*
* @param { number } x
* @param { number } y
* @param { string | number[] } colorCode
*/
export function setPixel(x, y, colorCode) {
if (screen.byteDepth !== 4) {
throw new Error('Depth not supported yet')
}
if(typeof colorCode === 'string') {
colorCode = parseHexColor(colorCode)
}
buffer.set(colorCode, (x + y * screen.width) * screen.byteDepth)
}