updated gamerunner
This commit is contained in:
+19
-10
@@ -1,13 +1,21 @@
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# 0=off(default safe) 1=on(might not load or cause crashes) 2=forced(might cause crashes)
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# 0=off(default safe) 1=on(ENV mdoe) 2=with_dlsym(so preload mode)
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MANGOHUD=2
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USE_GAMEMODE=1
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USE_DLSYM=1
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#Un comment for forced RTX support
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#VKD3D_CONFIG=dxr,dxr11
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USE_GAMEMODE=1
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PROTON_ENABLE_NVAPI=1
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#Not useful in most modern games, allows to tell the game you have an nvidia gpu
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#PROTON_HIDE_NVIDIA_GPU=0
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#Enable latency flex if your system supports it
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#LFX=1
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#Un comment for RTX support (deprecated)
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#VKD3D_CONFIG=dxr,dxr11
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#Enable dxvk async if your version of proton support it
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DXVK_ASYNC=1
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#Not useful in most modern game, allows to tell the game you have an nvidia gpu
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PROTON_HIDE_NVIDIA_GPU=0
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# Update automatically the Nvidia NGX framework, this cause lots of problem, The finals crash with it
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#PROTON_ENABLE_NGX_UPDATER=1
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@@ -24,9 +32,8 @@ mesa_glthread=true
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__GL_MaxFramesAllowed=1
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# Large BAR(Smart access memory) on any AMD hardware ( please use it only on suported hardware )
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#RADV_PERFTEST=sam
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RADV_PERFTEST=sam
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# Force a specific icd
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# Put here the icd of your igpu (radv / amdvlk / intel ). full path required !
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# RADV
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@@ -38,6 +45,8 @@ __GL_MaxFramesAllowed=1
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# INTEL (useless to specify leave it commented out)
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# MESA_ICD="/usr/share/vulkan/icd.d/intel_icd.x86_64.json:/usr/share/vulkan/icd.d/intel_icd.i686.json"
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# Mostly untested
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# Do not trust it with nvidia gpus
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#Mostly untested
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GAMESCOPE=0
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#Falsify the nvidia driver version, usefull for nvapi on amd and latency flex
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# DXVK_NVAPI_DRIVER_VERSION=49729
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@@ -77,6 +77,9 @@ else
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export PROTON_HIDE_NVIDIA_GPU
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export PROTON_ENABLE_NGX_UPDATER
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export MANGOHUD
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export LFX
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export DXVK_NVAPI_DRIVER_VERSION
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export DXVK_ASYNC
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if [ "$#" -eq 0 ]; then
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programname=`basename "$0"`
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