updated gamerunner

This commit is contained in:
Marc
2024-07-27 19:04:30 +02:00
parent 9b046ba364
commit 1c6deec5b1
2 changed files with 22 additions and 10 deletions
+18 -9
View File
@@ -1,13 +1,21 @@
# 0=off(default safe) 1=on(might not load or cause crashes) 2=forced(might cause crashes)
# 0=off(default safe) 1=on(ENV mdoe) 2=with_dlsym(so preload mode)
MANGOHUD=2
USE_GAMEMODE=1
USE_DLSYM=1
#Un comment for forced RTX support
#VKD3D_CONFIG=dxr,dxr11
USE_GAMEMODE=1
PROTON_ENABLE_NVAPI=1
#Not useful in most modern games, allows to tell the game you have an nvidia gpu
#PROTON_HIDE_NVIDIA_GPU=0
#Enable latency flex if your system supports it
#LFX=1
#Un comment for RTX support (deprecated)
#VKD3D_CONFIG=dxr,dxr11
#Enable dxvk async if your version of proton support it
DXVK_ASYNC=1
#Not useful in most modern game, allows to tell the game you have an nvidia gpu
PROTON_HIDE_NVIDIA_GPU=0
# Update automatically the Nvidia NGX framework, this cause lots of problem, The finals crash with it
#PROTON_ENABLE_NGX_UPDATER=1
@@ -24,9 +32,8 @@ mesa_glthread=true
__GL_MaxFramesAllowed=1
# Large BAR(Smart access memory) on any AMD hardware ( please use it only on suported hardware )
#RADV_PERFTEST=sam
RADV_PERFTEST=sam
# Force a specific icd
# Put here the icd of your igpu (radv / amdvlk / intel ). full path required !
# RADV
@@ -39,5 +46,7 @@ __GL_MaxFramesAllowed=1
# MESA_ICD="/usr/share/vulkan/icd.d/intel_icd.x86_64.json:/usr/share/vulkan/icd.d/intel_icd.i686.json"
#Mostly untested
# Do not trust it with nvidia gpus
GAMESCOPE=0
#Falsify the nvidia driver version, usefull for nvapi on amd and latency flex
# DXVK_NVAPI_DRIVER_VERSION=49729
+3
View File
@@ -77,6 +77,9 @@ else
export PROTON_HIDE_NVIDIA_GPU
export PROTON_ENABLE_NGX_UPDATER
export MANGOHUD
export LFX
export DXVK_NVAPI_DRIVER_VERSION
export DXVK_ASYNC
if [ "$#" -eq 0 ]; then
programname=`basename "$0"`