Files
GameJam-polytech/src/text.h
T

19 lines
337 B
C

#ifndef __TEXT_H__
#define __TEXT_H__
#include <SDL/SDL_ttf.h>
#include "renderer.h"
typedef struct {
int x;
int y;
int z;
} Position;
int text_renderText(RenderObject_t* renderObject, Position position, SDL_Color color, const char* fontFilename, int fontSize, char* format, ...);
void text_freeFontCache(void);
#endif