cmake_minimum_required(VERSION 3.10) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) endif() if(CMAKE_BUILD_TYPE MATCHES DEBUG) add_link_options(-fsanitize=address) endif() if(MINGW) set(CMAKE_C_FLAGS "-Wno-undef --static -windows") set(CMAKE_C_FLAGS_DEBUG "-g -O0") set(CMAKE_C_FLAGS_RELEASE "-O2") else() set(CMAKE_C_FLAGS "-Wall -Wextra -pedantic -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations -Wmaybe-uninitialized -Wno-unused-variable") set(CMAKE_C_FLAGS_DEBUG "-g -Werror -O0") set(CMAKE_C_FLAGS_RELEASE "") endif() # generate the compile_commands for vscode / clang set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "") # set the project name project(LEGEND_OF_ADAME) set(SRC src/main.c src/renderer.c src/text.c src/menu.c src/input.c src/scaller.c src/scene.c src/game.c src/cinematic.c ) # add the executable add_executable(LEGEND_OF_ADAME ${SRC}) target_link_libraries(LEGEND_OF_ADAME SDL2 SDL2_image SDL2_ttf SDL2_mixer m) set_property(TARGET LEGEND_OF_ADAME PROPERTY C_STANDARD 23) file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}) if(MINGW) target_link_libraries(LEGEND_OF_ADAME ws2_32 windows mingw32 SDLmain SDL) endif()