#include "renderer.h" #include #include "scaller.h" void scaller(SDL_Surface * surface, float scale, float * width, float * height) { MonitorSize_t size = renderer_getMonitorSize(); *width = (float)surface->w / size.width * scale; *height = (float)surface->h / size.height * scale; } void placer(SDL_Surface * surface, float scale, float * x, float * y) { MonitorSize_t size = renderer_getMonitorSize(); *x = *x - scale * surface->w / (2.f * (float)size.width); *y = *y - scale * surface->h / (2.f * (float)size.height); }