Merge branch 'master' of ssh.marcbarbier.fr:Marc/gamejam-polytech
This commit is contained in:
+2
-2
@@ -16,8 +16,8 @@ float accu = 0;
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void cinematic_staticRender(void) {
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RenderObject_t AdamesLegend = EMPTY_RENDER_OBJECT;
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strcpy(AdamesLegend.name, "Adame's Legend");
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SDL_Color black = {255, 255, 255, 255};
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text_renderText(&AdamesLegend, 8, 0.8f, black, "./assets/fonts/Quinquefive.ttf", 40, "Adame est l'eleve modele de Polytech,\n Membre de plusieurs associations il est connu de tous.\n Lors de l'edition 21.2 de la Nantarena,\n Adame s'est retrouve a engeuler des joueurs pour leur demander de mettre leur putain de masque.\n\n L'edition finie, Adame a kidnappe l'ensemble des joueurs qui forcaient pour leur apprendre a respecter l'autorite a coup de coup de pied au cul.");
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SDL_Color white = {255, 255, 255, 255};
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text_renderText(&AdamesLegend, 8, 0.8f, white, "./assets/fonts/Quinquefive.ttf", 40, "Adame est l'eleve modele de Polytech,\n Membre de plusieurs associations il est connu de tous.\n Lors de l'edition 21.2 de la Nantarena,\n Adame s'est retrouve a engeuler des joueurs pour leur demander de mettre leur putain de masque.\n\n L'edition finie, Adame a kidnappe l'ensemble des joueurs qui forcaient pour leur apprendre a respecter l'autorite a coup de coup de pied au cul.");
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scene_addRenderObject(&cinematicScene, AdamesLegend, 10, 80);
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music = Mix_LoadMUS("./assets/music/chinese rap.mp3");
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+50
-12
@@ -4,12 +4,11 @@
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#include <SDL2/SDL_surface.h>
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#include "scaller.h"
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#include "scene.h"
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#include "text.h"
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#define SPEED 1.f/10000000000
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#define GRAVITY 10000.f
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static RenderId_t menuObjects[10];
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static unsigned menuObjectsSize = 0;
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static Mix_Music * music;
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Scene_t gameScene;
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@@ -25,8 +24,12 @@ static float personPositionY = startPersonPositionY;
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static const float personVelocityX = 200;
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static float personVelocityY = 0;
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float jetons = 0.f;
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static RenderObject_t person;
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static RenderId_t personId;
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RenderObject_t scoreText;
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static RenderId_t scoreTextId = -1;
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static void playMusic(){
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music = Mix_LoadMUS("./assets/music/jojo arab.mp3");
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@@ -35,12 +38,12 @@ static void playMusic(){
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exit(1);
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}
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if(Mix_PlayMusic(music, 0) != 0){
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printf("Music sound could not be played!\n"
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"SDL_Error: %s\n", Mix_GetError());
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Mix_FreeMusic(music);
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running = false;
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}
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// if(Mix_PlayMusic(music, 0) != 0){
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// printf("Music sound could not be played!\n"
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// "SDL_Error: %s\n", Mix_GetError());
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// Mix_FreeMusic(music);
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// running = false;
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// }
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}
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int game_staticRender(void){
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@@ -81,6 +84,13 @@ int game_staticRender(void){
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scaller(person.surface, 0.05f, &person.width, &person.height);
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personId = scene_addRenderObject(&gameScene, person, personPositionX, personPositionY);
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scoreText = EMPTY_RENDER_OBJECT;
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strcpy(scoreText.name, "scoreText");
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SDL_Color black = {0, 0, 0, 255};
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %d", (unsigned)jetons);
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scoreTextId = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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return 0;
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}
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@@ -88,34 +98,62 @@ int game_render([[maybe_unused]] float delta){
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//for(unsigned i = 0; i < menuObjectsSize; ++i){
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// scene_removeRenderObject(&gameScene, menuObjects[i]);
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//}
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menuObjectsSize = 0;
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// if(scoreTextId > 0)
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// scene_removeRenderObject(&gameScene, scoreTextId);
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deltaAccu += delta;
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// if(!crashed && deltaAccu >= SPEED && isSpaceKeypressed){
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if(!crashed && isSpaceKeypressed){
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personPositionX += personVelocityX * delta;
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const float distance = personVelocityX * delta;
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personPositionX += distance;
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gameScene.x = personPositionX - startPersonPositionX;
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personVelocityY += GRAVITY * delta;
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personPositionY += personVelocityY * delta;
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if(personPositionY + CAMERA_HEIGHT * person.height >= CAMERA_HEIGHT - 2) crashed = true;
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jetons += distance;
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scene_moveRenderObject(&gameScene, scoreTextId, gameScene.x + 2, 0);
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if(personPositionY + CAMERA_HEIGHT * person.height >= CAMERA_HEIGHT - 2){
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crashed = true;
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scene_removeRenderObject(&gameScene, scoreTextId);
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SDL_Color black = {0, 0, 0, 255};
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %d", (unsigned)jetons);
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scoreTextId = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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}
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}
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scene_moveRenderObject(&gameScene, personId, personPositionX, personPositionY);
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// scoreTextId = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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return 0;
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}
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void game_remove(void){
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scene_free(&gameScene);
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Mix_FreeMusic(music);
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menuObjectsSize = 0;
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}
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void game_handleSpaceKeyInput(void){
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if(crashed){
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crashed = false;
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personPositionX = startPersonPositionX;
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personPositionY = startPersonPositionY;
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personVelocityY = 0;
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isSpaceKeypressed = false;
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gameScene.x = 0;
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gameScene.y = 0;
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scene_moveRenderObject(&gameScene, scoreTextId, gameScene.x + 2, 0);
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}
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else{
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isSpaceKeypressed = true;
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}
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}
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