winter is comming: brace yourself
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+1
-14
@@ -5,28 +5,15 @@
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#include <SDL2/SDL_render.h>
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#include <stdbool.h>
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typedef int RenderId_t;
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//goes to false on exit
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extern bool running;
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extern SDL_Renderer * renderer;
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typedef struct RenderObject {
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float x,y;
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int z;
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float width, height; //ratio between 0 & 1 of the monitor resolution
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float angle_degre;
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SDL_Surface * surface;
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} RenderObject_t;
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typedef struct MonitorSize {
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int width, height;
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} MonitorSize_t;
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void renderer_main(void(*game_main)(void)) ;
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RenderId_t renderer_renderObject(RenderObject_t);
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void renderer_removeObject(RenderId_t);
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void renderer_main(void(*game_setup)(void), void(*game_loop)(void));
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MonitorSize_t renderer_getMonitorSize(void);
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#endif
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