winter is comming: brace yourself
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+32
-32
@@ -1,6 +1,7 @@
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#include "input.h"
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#include "renderer.h"
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#include "text.h"
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#include "scene.h"
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#include "menu.h"
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#include <SDL2/SDL_mixer.h>
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#include <SDL2/SDL_image.h>
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@@ -24,40 +25,39 @@ static void space(void) {
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}
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}
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static void game_main(void) {
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long delta = time(NULL) - timecode;
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//main game code
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Scene_t demo;
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if(iter == 0) {
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menu_render();
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RenderObject_t text;
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SDL_Color white = {255, 255, 255, 255};
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TTF_Init();
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if(text_renderText(&text, 0.1f, 0.1f, 1000, 1, white, "./assets/fonts/arial.ttf", 25, "Hello World") < 0){
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printf("error");
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exit(1);
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}
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SDL_Surface* img = IMG_Load("./assets/img/pp.png");
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RenderObject_t duck = {
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0.5,
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0.5,
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0,
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0.50,
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0.50,
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0,
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img
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};
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scaller(duck.surface, 1, &duck.width, &duck.height);
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placer(duck.surface, 1, &duck.x, &duck.y);
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renderer_renderObject(text);
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renderer_renderObject(duck);
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input_listen(SDL_SCANCODE_SPACE, space);
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static void game_setup(void) {
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menu_render();
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RenderObject_t text;
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SDL_Color white = {255, 255, 255, 255};
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TTF_Init();
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if(text_renderText(&text, 1000, 1, white, "./assets/fonts/arial.ttf", 25, "Hello World") < 0){
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printf("error");
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exit(1);
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}
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SDL_Surface* img = IMG_Load("./assets/img/pp.png");
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RenderObject_t duck = {
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1,
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0.5,
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0.5,
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0,
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img
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};
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scaller(duck.surface, 1, &duck.width, &duck.height);
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scene_addRenderObject(&demo, duck, CAMERA_WIDTH/2, CAMERA_HEIGHT/2);
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scene_addRenderObject(&demo, text, CAMERA_WIDTH/2, CAMERA_HEIGHT/2);
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input_listen(SDL_SCANCODE_SPACE, space);
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}
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static void game_loop(void) {
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long delta = time(NULL) - timecode;
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//main game code
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//update time
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timecode = time(NULL);
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@@ -82,7 +82,7 @@ int main(void) {
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timecode = time(NULL);
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Mix_Init(MIX_INIT_MP3);
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renderer_main(game_main);
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renderer_main(game_setup, game_loop);
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Mix_FreeMusic(prout);
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