Merge branch 'master' of ssh.marcbarbier.fr:Marc/gamejam-polytech
This commit is contained in:
+48
-34
@@ -3,13 +3,12 @@
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#include <SDL2/SDL_mixer.h>
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#include <SDL2/SDL_surface.h>
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#include "scaller.h"
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#include "scene.h"
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#include "text.h"
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#define SPEED 1.f/10000000000
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#define GRAVITY 10000.f
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static RenderId_t menuObjects[10];
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static unsigned menuObjectsSize = 0;
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static Mix_Music * music;
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Scene_t gameScene;
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@@ -27,6 +26,10 @@ static float personVelocityY = 0;
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float jetons = 0.f;
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static RenderObject_t person;
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static RenderId_t personId;
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RenderObject_t scoreText;
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static RenderId_t scoreTextId = -1;
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static void playMusic(){
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music = Mix_LoadMUS("./assets/music/jojo arab.mp3");
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@@ -56,46 +59,53 @@ int game_staticRender(void){
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}
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RenderObject_t gameBackground;
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RenderObject_t gameBackground = EMPTY_RENDER_OBJECT;
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strcpy(gameBackground.name, "gameBackground");
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gameBackground.z = 0;
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gameBackground.surface = gameBackgroundSurface;
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scaller(gameBackground.surface, 1, &gameBackground.width, &gameBackground.height);
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gameBackground.height = 1;
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menuObjects[menuObjectsSize] = scene_addRenderObject(&gameScene, gameBackground, 0, 0);
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renderer_setScene(&gameScene);
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++menuObjectsSize;
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return 0;
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}
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int game_render([[maybe_unused]] float delta){
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for(unsigned i = 2; i < menuObjectsSize; ++i){
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scene_removeRenderObject(&gameScene, menuObjects[i]);
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}
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menuObjectsSize = 2;
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deltaAccu += delta;
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scene_addRenderObject(&gameScene, gameBackground, 0, 0);
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SDL_Surface* buildingSurface = IMG_Load("./assets/img/building.png");
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RenderObject_t building;
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RenderObject_t building = EMPTY_RENDER_OBJECT;
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strcpy(building.name, "building");
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building.z = 9;
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building.surface = buildingSurface;
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building.width = 0.25;
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building.height = 1;
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menuObjects[menuObjectsSize] = scene_addRenderObject(&gameScene, building, 0, 0);
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++menuObjectsSize;
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scene_addRenderObject(&gameScene, building, 0, 0);
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SDL_Surface* personSurface = IMG_Load("./assets/img/person.png");
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RenderObject_t person;
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strcpy(person.name, "person");
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person.z = 9;
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person.surface = personSurface;
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person.width = 0.25f;
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scaller(person.surface, 0.05f, &person.width, &person.height);
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personId = scene_addRenderObject(&gameScene, person, personPositionX, personPositionY);
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scoreText = EMPTY_RENDER_OBJECT;
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strcpy(scoreText.name, "scoreText");
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SDL_Color black = {0, 0, 0, 255};
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %d", (unsigned)jetons);
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scoreTextId = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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return 0;
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}
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int game_render([[maybe_unused]] float delta){
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//for(unsigned i = 0; i < menuObjectsSize; ++i){
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// scene_removeRenderObject(&gameScene, menuObjects[i]);
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//}
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// if(scoreTextId > 0)
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// scene_removeRenderObject(&gameScene, scoreTextId);
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deltaAccu += delta;
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// if(!crashed && deltaAccu >= SPEED && isSpaceKeypressed){
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if(!crashed && isSpaceKeypressed){
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const float distance = personVelocityX * delta;
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personPositionX += distance;
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@@ -104,20 +114,24 @@ int game_render([[maybe_unused]] float delta){
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personVelocityY += GRAVITY * delta;
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personPositionY += personVelocityY * delta;
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if(personPositionY + CAMERA_HEIGHT * person.height >= CAMERA_HEIGHT - 2) crashed = true;
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jetons += distance;
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scene_moveRenderObject(&gameScene, scoreTextId, gameScene.x + 2, 0);
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if(personPositionY + CAMERA_HEIGHT * person.height >= CAMERA_HEIGHT - 2){
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crashed = true;
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scene_removeRenderObject(&gameScene, scoreTextId);
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SDL_Color black = {0, 0, 0, 255};
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %d", (unsigned)jetons);
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scoreTextId = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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}
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}
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menuObjects[menuObjectsSize] = scene_addRenderObject(&gameScene, person, personPositionX, personPositionY);
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++menuObjectsSize;
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scene_moveRenderObject(&gameScene, personId, personPositionX, personPositionY);
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RenderObject_t scoreText;
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strcpy(scoreText.name, "scoreText");
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SDL_Color black = {0, 0, 0, 255};
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %d", (unsigned)jetons);
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menuObjects[menuObjectsSize] = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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++menuObjectsSize;
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// scoreTextId = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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return 0;
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}
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@@ -125,7 +139,6 @@ int game_render([[maybe_unused]] float delta){
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void game_remove(void){
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scene_free(&gameScene);
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Mix_FreeMusic(music);
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menuObjectsSize = 0;
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}
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@@ -138,6 +151,7 @@ void game_handleSpaceKeyInput(void){
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isSpaceKeypressed = false;
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gameScene.x = 0;
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gameScene.y = 0;
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scene_moveRenderObject(&gameScene, scoreTextId, gameScene.x + 2, 0);
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}
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else{
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isSpaceKeypressed = true;
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