start game physics
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+81
-16
@@ -1,24 +1,31 @@
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#include "game.h"
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_mixer.h>
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#include <SDL2/SDL_surface.h>
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#include "scaller.h"
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#define SPEED 1.f/10000000000
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#define GRAVITY 10000.f
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static RenderId_t menuObjects[10];
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static unsigned menuObjectsSize = 0;
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static Mix_Music * music;
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Scene_t gameScene;
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int game_staticRender(void){
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MonitorSize_t size = renderer_getMonitorSize();
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float aspectRatio = (float)size.width / size.height;
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static bool isSpaceKeypressed = false;
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static float deltaAccu = 0;
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static bool crashed = false;
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static const float startPersonPositionX = CAMERA_WIDTH * 0.23f;
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static const float startPersonPositionY = CAMERA_HEIGHT * 0.4f;
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static float personPositionX = startPersonPositionX;
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static float personPositionY = startPersonPositionY;
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SDL_Surface* ppSurface = IMG_Load("./assets/img/pp.png");
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if(ppSurface == NULL){
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printf("cannot load background");
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return -1;
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}
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static const float personVelocityX = 200;
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static float personVelocityY = 0;
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static void playMusic(){
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music = Mix_LoadMUS("./assets/music/jojo arab.mp3");
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if(music == NULL) {
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fprintf(stderr, "Prout not found!\n");
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@@ -31,21 +38,74 @@ int game_staticRender(void){
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Mix_FreeMusic(music);
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running = false;
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}
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}
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RenderObject_t pp;
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strcpy(pp.name, "pp");
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pp.z = 10;
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pp.surface = ppSurface;
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pp.width = 1;
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pp.height = 1;
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scaller(pp.surface, 1, &pp.width, &pp.height);
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menuObjects[menuObjectsSize] = scene_addRenderObject(&gameScene, pp, CAMERA_WIDTH * 0.35f, 0);
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int game_staticRender(void){
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playMusic();
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MonitorSize_t size = renderer_getMonitorSize();
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float aspectRatio = (float)size.width / size.height;
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SDL_Surface* gameBackgroundSurface = IMG_Load("./assets/img/game_bg.png");
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if(gameBackgroundSurface == NULL){
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printf("cannot load background");
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return -1;
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}
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RenderObject_t gameBackground;
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strcpy(gameBackground.name, "gameBackground");
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gameBackground.z = 0;
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gameBackground.surface = gameBackgroundSurface;
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scaller(gameBackground.surface, 1, &gameBackground.width, &gameBackground.height);
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gameBackground.height = 1;
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menuObjects[menuObjectsSize] = scene_addRenderObject(&gameScene, gameBackground, 0, 0);
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renderer_setScene(&gameScene);
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++menuObjectsSize;
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return 0;
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}
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int game_render([[maybe_unused]] float delta){
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for(unsigned i = 2; i < menuObjectsSize; ++i){
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scene_removeRenderObject(&gameScene, menuObjects[i]);
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}
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menuObjectsSize = 2;
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deltaAccu += delta;
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SDL_Surface* buildingSurface = IMG_Load("./assets/img/building.png");
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RenderObject_t building;
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strcpy(building.name, "building");
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building.z = 9;
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building.surface = buildingSurface;
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building.width = 0.25;
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building.height = 1;
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menuObjects[menuObjectsSize] = scene_addRenderObject(&gameScene, building, 0, 0);
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++menuObjectsSize;
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SDL_Surface* personSurface = IMG_Load("./assets/img/person.png");
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RenderObject_t person;
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strcpy(person.name, "person");
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person.z = 9;
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person.surface = personSurface;
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person.width = 0.25f;
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scaller(person.surface, 0.05f, &person.width, &person.height);
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// if(!crashed && deltaAccu >= SPEED && isSpaceKeypressed){
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if(!crashed && isSpaceKeypressed){
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personPositionX += personVelocityX * delta;
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gameScene.x = personPositionX - startPersonPositionX;
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personVelocityY += GRAVITY * delta;
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personPositionY += personVelocityY * delta;
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if(personPositionY + CAMERA_HEIGHT * person.height >= CAMERA_HEIGHT - 2) crashed = true;
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}
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menuObjects[menuObjectsSize] = scene_addRenderObject(&gameScene, person, personPositionX, personPositionY);
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++menuObjectsSize;
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return 0;
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}
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@@ -54,3 +114,8 @@ void game_remove(void){
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Mix_FreeMusic(music);
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menuObjectsSize = 0;
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}
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void game_handleSpaceKeyInput(void){
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isSpaceKeypressed = true;
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}
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@@ -10,4 +10,6 @@ int game_render(float delta);
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void game_remove(void);
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void game_handleSpaceKeyInput(void);
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#endif
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+55
-17
@@ -5,42 +5,80 @@
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#include <stdbool.h>
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keyEvent_t * events[SDL_NUM_SCANCODES];
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int event_counts[SDL_NUM_SCANCODES];
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keyEvent_t * eventsKeyDown[SDL_NUM_SCANCODES];
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int eventKeyDown_counts[SDL_NUM_SCANCODES];
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keyEvent_t * eventsKeyUp[SDL_NUM_SCANCODES];
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int eventKeyUp_counts[SDL_NUM_SCANCODES];
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void input_init(void) {
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memset(events, 0, SDL_NUM_SCANCODES * sizeof(keyEvent_t *));
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memset(event_counts, 0, SDL_NUM_SCANCODES * sizeof(int));
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memset(eventsKeyDown, 0, SDL_NUM_SCANCODES * sizeof(keyEvent_t *));
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memset(eventKeyDown_counts, 0, SDL_NUM_SCANCODES * sizeof(int));
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memset(eventsKeyUp, 0, SDL_NUM_SCANCODES * sizeof(keyEvent_t *));
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memset(eventKeyUp_counts, 0, SDL_NUM_SCANCODES * sizeof(int));
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}
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void input_poll(SDL_Scancode code) {
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void input_pollKeyDown(SDL_Scancode code) {
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printf("Scancode: %d\n", code);
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keyEvent_t * handlers = events[code];
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for(int i = 0; i < event_counts[code]; i++) {
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keyEvent_t * handlers = eventsKeyDown[code];
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for(int i = 0; i < eventKeyDown_counts[code]; i++) {
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handlers[i]();
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}
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}
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void input_pollKeyUp(SDL_Scancode code){
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printf("Scancode: %d\n", code);
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keyEvent_t * handlers = eventsKeyUp[code];
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for(int i = 0; i < eventKeyUp_counts[code]; i++) {
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handlers[i]();
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}
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}
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void input_listen(SDL_Scancode code, keyEvent_t handler) {
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event_counts[code]++;
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events[code] = (keyEvent_t *)realloc(events[code], event_counts[code] * sizeof(keyEvent_t));
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events[code][event_counts[code] - 1] = handler;
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void input_listenKeyDown(SDL_Scancode code, keyEvent_t handler) {
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eventKeyDown_counts[code]++;
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eventsKeyDown[code] = (keyEvent_t *)realloc(eventsKeyDown[code], eventKeyDown_counts[code] * sizeof(keyEvent_t));
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eventsKeyDown[code][eventKeyDown_counts[code] - 1] = handler;
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}
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void input_removeListener(SDL_Scancode code, keyEvent_t handler) {
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void input_listenKeyUp(SDL_Scancode code, keyEvent_t handler) {
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eventKeyUp_counts[code]++;
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eventsKeyUp[code] = (keyEvent_t *)realloc(eventsKeyUp[code], eventKeyUp_counts[code] * sizeof(keyEvent_t));
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eventsKeyUp[code][eventKeyUp_counts[code] - 1] = handler;
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}
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void input_removeKeyDownListener(SDL_Scancode code, keyEvent_t handler) {
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bool found = false;
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for(int i = 0; i < event_counts[code]; i++) {
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if(events[code][i] == handler) {
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for(int i = 0; i < eventKeyDown_counts[code]; i++) {
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if(eventsKeyDown[code][i] == handler) {
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found = true;
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break;
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}
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if(found) {
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if(i == event_counts[code] - 1) {
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if(i == eventKeyDown_counts[code] - 1) {
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break;
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}
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events[code][i] = events[code][i + 1];
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eventsKeyDown[code][i] = eventsKeyDown[code][i + 1];
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}
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}
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event_counts[code]--;
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eventKeyDown_counts[code]--;
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}
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void input_removeKeyUpListener(SDL_Scancode code, keyEvent_t handler) {
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bool found = false;
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for(int i = 0; i < eventKeyUp_counts[code]; i++) {
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if(eventsKeyUp[code][i] == handler) {
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found = true;
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break;
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}
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if(found) {
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if(i == eventKeyUp_counts[code] - 1) {
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break;
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}
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eventsKeyUp[code][i] = eventsKeyUp[code][i + 1];
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}
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}
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eventKeyUp_counts[code]--;
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}
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+7
-3
@@ -7,10 +7,14 @@ typedef void(*keyEvent_t)(void);
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//renderer facing
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void input_init(void);
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void input_poll(SDL_Scancode);
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void input_pollKeyDown(SDL_Scancode);
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void input_pollKeyUp(SDL_Scancode);
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//user facing
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void input_listen(SDL_Scancode code, keyEvent_t);
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void input_removeListener(SDL_Scancode code, keyEvent_t handler);
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void input_listenKeyDown(SDL_Scancode code, keyEvent_t);
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void input_removeKeyDownListener(SDL_Scancode code, keyEvent_t handler);
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void input_listenKeyUp(SDL_Scancode code, keyEvent_t);
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void input_removeKeyUpListener(SDL_Scancode code, keyEvent_t handler);
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#endif
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+4
-1
@@ -28,6 +28,9 @@ static void space(void) {
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game_staticRender();
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renderer_setScene(&gameScene);
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}
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else {
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game_handleSpaceKeyInput();
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}
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}
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Scene_t demo;
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@@ -41,7 +44,7 @@ static void game_setup(void) {
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printf("error");
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exit(1);
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}
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input_listen(SDL_SCANCODE_SPACE, space);
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input_listenKeyDown(SDL_SCANCODE_SPACE, space);
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}
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static void game_loop(void) {
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+4
-1
@@ -66,7 +66,10 @@ void renderer_main(void(*game_setup)(void), void(*game_loop)(void)) {
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case SDL_KEYDOWN:
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// keyboard API for key pressed
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input_poll(event.key.keysym.scancode);
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input_pollKeyDown(event.key.keysym.scancode);
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break;
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case SDL_KEYUP:
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input_pollKeyUp(event.key.keysym.scancode);
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break;
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}
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}
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