main menu
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+11
-14
@@ -10,7 +10,7 @@
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#include <unistd.h>
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#include "scaller.h"
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long timecode;
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clock_t timecode;
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long iter;
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Mix_Music *prout;
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@@ -25,15 +25,15 @@ static void space(void) {
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}
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static void game_main(void) {
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long delta = time(NULL) - timecode;
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float delta = ((float)(clock() - timecode)) / CLOCKS_PER_SEC;
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//main game code
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if(iter == 0) {
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menu_render();
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menu_staticRender();
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RenderObject_t text;
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SDL_Color white = {255, 255, 255, 255};
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TTF_Init();
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if(text_renderText(&text, 0.1f, 0.1f, 1000, 1, white, "./assets/fonts/arial.ttf", 25, "Hello World") < 0){
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if(text_renderText(&text, 0.1f, 0.1f, 1000, 0.7f, white, "./assets/fonts/Quinquefive.ttf", 25, "Hello World") < 0){
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printf("error");
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exit(1);
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}
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@@ -41,13 +41,8 @@ static void game_main(void) {
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SDL_Surface* img = IMG_Load("./assets/img/pp.png");
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RenderObject_t duck = {
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<<<<<<< HEAD
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0.25,
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0.25,
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=======
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0.5,
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0.5,
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>>>>>>> 781f4ba7beb2793dbdb38f1f2ca35f8a5fb52da3
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0,
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0.50,
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0.50,
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@@ -57,20 +52,22 @@ static void game_main(void) {
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scaller(duck.surface, 1, &duck.width, &duck.height);
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placer(duck.surface, 1, &duck.x, &duck.y);
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renderer_renderObject(text);
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renderer_renderObject(duck);
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// renderer_renderObject(text);
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// renderer_renderObject(duck);
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input_listen(SDL_SCANCODE_SPACE, space);
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}
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menu_render(delta);
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//update time
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timecode = time(NULL);
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timecode = clock();
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iter++;
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}
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int main(void) {
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TTF_Init();
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if(Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) != 0){
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printf("Music sound could not be open!\n"
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"SDL_Error: %s\n", Mix_GetError());
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@@ -84,7 +81,7 @@ int main(void) {
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}
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iter = 0;
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timecode = time(NULL);
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timecode = clock();
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Mix_Init(MIX_INIT_MP3);
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renderer_main(game_main);
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