bug fix
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@@ -396,9 +396,7 @@ void game_handleFKeyInput(void) {
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}
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void game_handleSpaceKeyInput(void){
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#ifdef DEBUG
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if(isSpaceKeypressed == true && !crashed)return;
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#endif
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if(crashed){
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crashed = false;
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personPositionX = startPersonPositionX;
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