Scaller
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+4
-2
@@ -1,6 +1,7 @@
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#include <SDL2/SDL_error.h>
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#include <unistd.h>
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#include "renderer.h"
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#include "scaller.h"
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#include "text.h"
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#include <SDL2/SDL_log.h>
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@@ -72,10 +73,11 @@ int text_renderText(RenderObject_t* renderObject, float x, float y, int z, float
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renderObject->x = x;
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renderObject->y = y;
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renderObject->z = z;
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renderObject->width = w * scale / 500;
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renderObject->height = h * scale / 500;
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renderObject->angle_degre = 0;
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renderObject->surface = surface;
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scaller(surface, scale, &renderObject->width, &renderObject->height);
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placer(renderObject->surface, scale, &renderObject->x, &renderObject->y);
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return 0;
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}
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