This commit is contained in:
Marc
2023-01-21 12:55:27 +01:00
parent 7af164dd20
commit 781f4ba7be
8 changed files with 64 additions and 38 deletions
+13 -12
View File
@@ -46,7 +46,7 @@ void renderer_main(void(*game_main)(void)) {
win = SDL_CreateWindow("GAME", // creates a window
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
500, 500, 0);
1280, 720, 0);
Uint32 render_flags = SDL_RENDERER_ACCELERATED;
@@ -95,17 +95,6 @@ void renderer_main(void(*game_main)(void)) {
for(int i = 0; i < objectCount; i++) {
RenderItem_t * object = &objects[i];
if(object->cache == NULL) {
SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, object->object.surface);
if(texture == NULL) {
fprintf(stderr, "Error while creating texture %s is_null: %d\n", SDL_GetError(), object->object.surface == NULL);
exit(1);
}
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
object->cache = texture;
printf("Built cache\n");
}
int error = SDL_RenderCopyEx(renderer, object->cache, NULL, &object->rect, object->object.angle_degre, NULL, SDL_FLIP_NONE);
if(error != 0) {
fprintf(stderr, "Render error in object %d with error %s\n", object->id, SDL_GetError());
@@ -117,6 +106,16 @@ void renderer_main(void(*game_main)(void)) {
}
}
static void buildCache(RenderItem_t * object) {
SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, object->object.surface);
if(texture == NULL) {
fprintf(stderr, "Error while creating texture %s is_null: %d\n", SDL_GetError(), object->object.surface == NULL);
exit(1);
}
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
object->cache = texture;
}
RenderId_t renderer_renderObject(RenderObject_t object) {
RenderId_t itemId = objectCount++;
@@ -134,6 +133,8 @@ RenderId_t renderer_renderObject(RenderObject_t object) {
itemId
};
buildCache(&item);
objects[itemId] = item;
//the objects are sorted
qsort(objects, objectCount, sizeof(RenderItem_t), (__compar_fn_t)compartSort);