perfection

This commit is contained in:
Marc
2023-01-21 19:17:51 +01:00
parent 3a4dbbe9b8
commit 5c6b6513c3
9 changed files with 124 additions and 41 deletions
+9 -17
View File
@@ -10,25 +10,23 @@
#include <SDL2/SDL_surface.h>
#include <time.h>
#include <unistd.h>
#include "cinematic.h"
#include "scaller.h"
clock_t timecode;
long iter;
Mix_Music *prout;
static void space(void) {
printf("space!\n");
if(Mix_PlayMusic(prout, 0) != 0){
printf("Music sound could not be played!\n"
"SDL_Error: %s\n", Mix_GetError());
Mix_FreeMusic(prout);
running = false;
}
if(renderer_getScene() == &menuScene){
menu_remove();
renderer_setScene(&gameScene);
cinematic_staticRender();
renderer_setScene(&cinematicScene);
} else if(renderer_getScene() == &cinematicScene) {
cinematic_remove();
game_staticRender();
renderer_setScene(&gameScene);
}
}
@@ -53,7 +51,9 @@ static void game_loop(void) {
if(renderer_getScene() == &menuScene){
menu_render(delta);
}
else{
else if(renderer_getScene() == &cinematicScene){
cinematic_render(delta);
} else {
game_render(delta);
}
timecode = clock();
@@ -68,20 +68,12 @@ int main(void) {
running = false;
}
prout = Mix_LoadMUS("./assets/music/jojo arab.mp3");
if(prout == NULL) {
fprintf(stderr, "Prout not found!\n");
exit(1);
}
iter = 0;
timecode = clock();
Mix_Init(MIX_INIT_MP3);
renderer_main(game_setup, game_loop);
Mix_FreeMusic(prout);
Mix_CloseAudio();
text_freeFontCache();
}