perfection
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+9
-17
@@ -10,25 +10,23 @@
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#include <SDL2/SDL_surface.h>
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#include <time.h>
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#include <unistd.h>
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#include "cinematic.h"
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#include "scaller.h"
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clock_t timecode;
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long iter;
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Mix_Music *prout;
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static void space(void) {
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printf("space!\n");
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if(Mix_PlayMusic(prout, 0) != 0){
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printf("Music sound could not be played!\n"
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"SDL_Error: %s\n", Mix_GetError());
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Mix_FreeMusic(prout);
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running = false;
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}
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if(renderer_getScene() == &menuScene){
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menu_remove();
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renderer_setScene(&gameScene);
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cinematic_staticRender();
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renderer_setScene(&cinematicScene);
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} else if(renderer_getScene() == &cinematicScene) {
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cinematic_remove();
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game_staticRender();
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renderer_setScene(&gameScene);
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}
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}
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@@ -53,7 +51,9 @@ static void game_loop(void) {
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if(renderer_getScene() == &menuScene){
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menu_render(delta);
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}
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else{
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else if(renderer_getScene() == &cinematicScene){
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cinematic_render(delta);
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} else {
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game_render(delta);
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}
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timecode = clock();
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@@ -68,20 +68,12 @@ int main(void) {
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running = false;
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}
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prout = Mix_LoadMUS("./assets/music/jojo arab.mp3");
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if(prout == NULL) {
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fprintf(stderr, "Prout not found!\n");
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exit(1);
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}
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iter = 0;
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timecode = clock();
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Mix_Init(MIX_INIT_MP3);
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renderer_main(game_setup, game_loop);
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Mix_FreeMusic(prout);
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Mix_CloseAudio();
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text_freeFontCache();
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}
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