perfection
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+16
-1
@@ -1,10 +1,11 @@
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#include "game.h"
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_mixer.h>
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#include "scaller.h"
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static RenderId_t menuObjects[10];
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static unsigned menuObjectsSize = 0;
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static Mix_Music * music;
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Scene_t gameScene;
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@@ -18,6 +19,19 @@ int game_staticRender(void){
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return -1;
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}
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music = Mix_LoadMUS("./assets/music/jojo arab.mp3");
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if(music == NULL) {
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fprintf(stderr, "Prout not found!\n");
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exit(1);
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}
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if(Mix_PlayMusic(music, 0) != 0){
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printf("Music sound could not be played!\n"
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"SDL_Error: %s\n", Mix_GetError());
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Mix_FreeMusic(music);
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running = false;
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}
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RenderObject_t pp;
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strcpy(pp.name, "pp");
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pp.z = 10;
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@@ -37,5 +51,6 @@ int game_render([[maybe_unused]] float delta){
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void game_remove(void){
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scene_free(&gameScene);
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Mix_FreeMusic(music);
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menuObjectsSize = 0;
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}
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