diff --git a/src/game.c b/src/game.c index 378a0c2..a0d6061 100644 --- a/src/game.c +++ b/src/game.c @@ -295,7 +295,7 @@ int game_staticRender(void){ int game_render(float delta){ deltaAccu += delta; - if(personPositionX - backgroundOffset > backgroundStep) { + if(personPositionX - backgroundOffset > backgroundOffset * 0.1f) { currentBackground = 1 - currentBackground; backgroundOffset += backgroundStep; scene_moveRenderObject(&gameScene, backgrounds[currentBackground], backgroundOffset, 0);