Sa marche putain!

This commit is contained in:
Marc
2023-01-21 10:15:27 +01:00
parent 2d62bfc599
commit 2f0a199e95
7 changed files with 73 additions and 36 deletions
+45 -28
View File
@@ -6,6 +6,7 @@
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_timer.h>
#include <bits/pthreadtypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
@@ -24,6 +25,7 @@ int objectCount = 0;
int objectStorageSize = 0;
MonitorSize_t monitorSize;
pthread_t thread;
pthread_mutex_t mutex;
SDL_Window* win;
static int compartSort(const RenderItem_t * a, const RenderItem_t * b) {
@@ -32,31 +34,6 @@ static int compartSort(const RenderItem_t * a, const RenderItem_t * b) {
//int (*compar)(const void [.size], const void [.size], void *)
static void * render_thread(void *) {
SDL_GetRendererOutputSize(renderer, &monitorSize.width, &monitorSize.height);
while(true) {
for(int i = 0; i < objectCount; i++) {
RenderItem_t * object = &objects[i];
if(object->cache == NULL) {
SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, object->object.surface);
if(texture == NULL) {
fprintf(stderr, "Error while creating texture %s is_null: %d\n", SDL_GetError(), object->object.surface == NULL);
}
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_NONE);
object->cache = texture;
printf("Built cache\n");
}
int error = SDL_RenderCopyEx(renderer, object->cache, &object->rect, NULL, object->object.angle_degre, NULL, SDL_FLIP_NONE);
if(error != 0) {
fprintf(stderr, "Render error in object %d with error %s\n", object->id, SDL_GetError());
}
}
SDL_Delay(1000 / 400); //400fps or u a pussy
}
return NULL;
}
void renderer_main() {
// returns zero on success else non-zero
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
printf("error initializing SDL: %s\n", SDL_GetError());
@@ -64,17 +41,57 @@ void renderer_main() {
win = SDL_CreateWindow("GAME", // creates a window
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
1000, 1000, 0);
500, 500, 0);
Uint32 render_flags = SDL_RENDERER_ACCELERATED;
// creates a renderer to render our images
renderer = SDL_CreateRenderer(win, -1, render_flags);
if(renderer == NULL) {
fprintf(stderr, "Could not create renderer\n");
}
SDL_GetRendererOutputSize(renderer, &monitorSize.width, &monitorSize.height);
objectStorageSize = 1000;
objects = malloc(objectStorageSize);
pthread_mutex_unlock(&mutex);
while(true) {
//SDL_RenderClear(renderer);
for(int i = 0; i < objectCount; i++) {
RenderItem_t * object = &objects[i];
if(object->cache == NULL) {
SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, object->object.surface);
if(texture == NULL) {
fprintf(stderr, "Error while creating texture %s is_null: %d\n", SDL_GetError(), object->object.surface == NULL);
exit(1);
}
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
object->cache = texture;
printf("Built cache\n");
}
int error = SDL_RenderCopyEx(renderer, object->cache, NULL, &object->rect, object->object.angle_degre, NULL, SDL_FLIP_NONE);
if(error != 0) {
fprintf(stderr, "Render error in object %d with error %s\n", object->id, SDL_GetError());
exit(1);
}
}
SDL_RenderPresent(renderer);
SDL_Delay(1000 / 400); //400fps or u a pussy
}
return NULL;
}
void renderer_main() {
pthread_mutex_init(&mutex, NULL);
pthread_mutex_lock(&mutex);
pthread_create(&thread, NULL, render_thread, NULL);
pthread_mutex_lock(&mutex);
pthread_mutex_destroy(&mutex);
}
RenderId_t renderer_renderObject(RenderObject_t object) {
@@ -83,8 +100,8 @@ RenderId_t renderer_renderObject(RenderObject_t object) {
SDL_Rect rect = {
round(object.x * monitorSize.width),
round(object.y * monitorSize.height),
round(object.height * monitorSize.height),
round(object.width * monitorSize.width)
round(object.width * monitorSize.width),
round(object.height * monitorSize.height)
};
RenderItem_t item = {