Strength
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@@ -6,6 +6,7 @@ endif()
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if(CMAKE_BUILD_TYPE MATCHES DEBUG)
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add_link_options(-fsanitize=address)
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add_definitions(DEBUG)
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endif()
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set(CMAKE_C_FLAGS "-Wall -Wextra -pedantic -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations -Wmaybe-uninitialized -Wno-unused-variable")
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+39
-24
@@ -6,11 +6,13 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <limits.h>
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#include "scaller.h"
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#include "scene.h"
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#include "text.h"
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#include "input.h"
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#define SLIDER_SPEED 1.f/5000
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#define GRAVITY 10000.f
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static Mix_Music * music;
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@@ -64,26 +66,31 @@ static float strengthBarSliderDistance = 0.f;
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static RenderId_t strengthBarSliderId;
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static bool increaseStrengthBarSlider = true;
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#define STEROIDS_POSITION CAMERA_WIDTH * 0.4f
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#define SLIDER_SPEED (1.f/5000 / (adameStrength *0.5f))
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void game_handleFKeyInput(void);
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RenderId_t steroidText;
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static void playMusic(){
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music = Mix_LoadMUS("./assets/music/jojo arab.mp3");
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music = Mix_LoadMUS("./assets/music/game.wav");
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if(music == NULL) {
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fprintf(stderr, "Jojo arab not found!\n");
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fprintf(stderr, "Game audio not found!\n");
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exit(1);
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}
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// if(Mix_PlayMusic(music, 0) != 0){
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// printf("Music sound could not be played!\n"
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// "SDL_Error: %s\n", Mix_GetError());
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// Mix_FreeMusic(music);
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// running = false;
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// }
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if(Mix_PlayMusic(music, 0) != 0){
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printf("Music sound could not be played!\n"
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"SDL_Error: %s\n", Mix_GetError());
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Mix_FreeMusic(music);
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running = false;
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}
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}
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int game_staticRender(void){
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input_listenKeyDown(SDL_SCANCODE_F, game_handleFKeyInput);
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playMusic();
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srand(time(NULL));
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@@ -223,7 +230,7 @@ int game_staticRender(void){
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scoreText = EMPTY_RENDER_OBJECT;
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strcpy(scoreText.name, "scoreText");
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SDL_Color black = {0, 0, 0, 255};
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %d", (unsigned)jetons);
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %lu", (unsigned long)jetons);
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scoreTextId = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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@@ -244,21 +251,16 @@ int game_staticRender(void){
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strengthBarSlider.height = 0.05f;
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strengthBarSliderId = scene_addRenderObject(&gameScene, strengthBarSlider, 0.30f * CAMERA_WIDTH, 0.89f * CAMERA_HEIGHT);
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text_renderText(&scoreText, 50, 1.f, black, "./assets/fonts/Quinquefive.ttf", 20, "Press F to buy steroids for 200J");
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steroidText = scene_addRenderObject(&gameScene, scoreText, STEROIDS_POSITION, 0);
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return 0;
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}
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int game_render([[maybe_unused]] float delta){
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int game_render(float delta){
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deltaAccu += delta;
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if(!isSpaceKeypressed && !crashed && deltaAccu >= SLIDER_SPEED){
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// if(increaseStrength && strength >= 2.f)
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// increaseStrength = false;
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// else if(increaseStrength)
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// strength += 0.1;
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// else if(!increaseStrength && strength <= 0.f)
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// increaseStrength = true;
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// else
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// strength -= 0.1;
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if(increaseStrengthBarSlider && strengthBarSliderDistance >= 0.50f)
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increaseStrengthBarSlider = false;
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else if(increaseStrengthBarSlider){
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@@ -302,22 +304,22 @@ int game_render([[maybe_unused]] float delta){
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personPositionY += personVelocityY * delta;
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jetons += distance;
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if(jetons > (float)ULONG_MAX)
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jetons = (float)ULONG_MAX;
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scene_moveRenderObject(&gameScene, scoreTextId, gameScene.x + 2, 0);
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if(personPositionY + CAMERA_HEIGHT * victimHeight >= CAMERA_HEIGHT - 18){
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crashed = true;
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scene_removeRenderObject(&gameScene, scoreTextId);
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SDL_Color black = {0, 0, 0, 255};
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %d", (unsigned)jetons);
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %lu", (unsigned long)jetons);
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scoreTextId = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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}
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}
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scene_moveRenderObject(&gameScene, steroidText, STEROIDS_POSITION + gameScene.x, 0);
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scene_moveRenderObject(&gameScene, personId, personPositionX, personPositionY);
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return 0;
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}
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@@ -326,8 +328,22 @@ void game_remove(void){
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Mix_FreeMusic(music);
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}
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void game_handleFKeyInput(void) {
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printf("coucou %f\n", jetons);
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if(jetons > 200) {
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jetons -= 200;
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adameStrength += 0.5f;
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scene_removeRenderObject(&gameScene, scoreTextId);
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SDL_Color black = {0, 0, 0, 255};
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text_renderText(&scoreText, 50, 0.5f, black, "./assets/fonts/Quinquefive.ttf", 40, "jetons: %lu", (unsigned long)jetons);
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scoreTextId = scene_addRenderObject(&gameScene, scoreText, gameScene.x + 2, 0);
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}
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}
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void game_handleSpaceKeyInput(void){
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#ifdef DEBUG
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if(isSpaceKeypressed == true && !crashed)return;
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#endif
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if(crashed){
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crashed = false;
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personPositionX = startPersonPositionX;
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@@ -350,6 +366,5 @@ void game_handleSpaceKeyInput(void){
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personVelocityX *= strength * adameStrength;
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scene_moveRenderObject(&gameScene, strengthBarId, 0, CAMERA_HEIGHT * 2);
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scene_moveRenderObject(&gameScene, strengthBarSliderId, 0, CAMERA_HEIGHT * 2);
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}
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}
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+1
-1
@@ -1,5 +1,6 @@
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#include "input.h"
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#include <SDL2/SDL_scancode.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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@@ -81,4 +82,3 @@ void input_removeKeyUpListener(SDL_Scancode code, keyEvent_t handler) {
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}
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eventKeyUp_counts[code]--;
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}
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